GENEROSI, ANDREA
 Distribuzione geografica
Continente #
NA - Nord America 879
EU - Europa 404
AS - Asia 75
AF - Africa 27
SA - Sud America 3
Continente sconosciuto - Info sul continente non disponibili 2
OC - Oceania 1
Totale 1.391
Nazione #
US - Stati Uniti d'America 861
IT - Italia 221
IE - Irlanda 55
SE - Svezia 51
SG - Singapore 35
CN - Cina 27
CI - Costa d'Avorio 25
UA - Ucraina 23
CA - Canada 17
DE - Germania 16
GB - Regno Unito 12
AT - Austria 6
FR - Francia 5
IN - India 4
KR - Corea 4
CH - Svizzera 3
FI - Finlandia 3
BE - Belgio 2
BR - Brasile 2
EU - Europa 2
HR - Croazia 2
MA - Marocco 2
MV - Maldive 2
NL - Olanda 2
PT - Portogallo 2
AU - Australia 1
ID - Indonesia 1
JP - Giappone 1
MX - Messico 1
PE - Perù 1
RS - Serbia 1
VN - Vietnam 1
Totale 1.391
Città #
Chandler 117
Des Moines 95
Ashburn 94
Fairfield 74
Dublin 53
New York 50
Boardman 43
Jacksonville 41
Woodbridge 31
Wilmington 30
Houston 28
Seattle 26
Abidjan 25
Cambridge 21
Turin 21
Pietrasanta 17
Rome 17
Lawrence 16
Princeton 16
Washington 16
Ottawa 14
San Mateo 13
Singapore 13
Fano 9
Tolentino 9
Ann Arbor 8
Cagliari 8
Marche 7
Milan 7
Padova 7
San Diego 7
San Mauro Pascoli 7
Centro 6
Los Angeles 5
Matelica 5
Bari 4
Bologna 4
Limena 4
London 4
Dallas 3
Helsinki 3
Mapo-gu 3
Mountain View 3
Shanghai 3
Toronto 3
Torre Annunziata 3
Torre del Greco 3
Acerra 2
Ancona 2
Appignano 2
Ascoli Piceno 2
Athlone 2
Beijing 2
Bre 2
Brussels 2
Castelnovo ne' Monti 2
Cava De' Tirreni 2
Coimbra 2
Florence 2
Goiânia 2
Guangzhou 2
Jinhua 2
Jodhpur 2
Kilburn 2
Malé 2
Molinella 2
Montottone 2
Palermo 2
Pesaro 2
Riverside 2
Senigallia 2
Tavullia 2
Trieste 2
Vienna 2
Wuhan 2
Acton 1
Adelaide 1
Andover 1
Caserta 1
Chemnitz 1
Chiampo 1
Chihuahua City 1
Chiswick 1
Clifton 1
Colli Del Tronto 1
Dong Ket 1
Gambettola 1
Islington 1
Jiaxing 1
Lima 1
Livorno 1
Lugano 1
Macerata 1
Minervino Murge 1
Nantong 1
Napoli 1
New Bedfont 1
Notre Dame 1
Paris 1
Paternò 1
Totale 1.077
Nome #
Tecniche di Deep Learning per analizzare e migliorare la Customer Experience in contesti digitali e fisici 145
A toolkit for the automatic analysis of human behavior in HCI applications in the wild 126
The Role of Haptic Feedback and gamification in virtual museum systems 110
Spatial Augmented Reality: An application for human work in smart manufacturing environment 103
A preliminary investigation towards the application of facial expression analysis to enable an emotion-aware car interface 90
Facial coding as a mean to enable continuous monitoring of student’s behavior in e-Learning 89
An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions 76
A Tool to Make Shopping Experience Responsive to the Customers’ Emotions 75
An emotion recognition system for monitoring shopping experience 73
MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild 68
Evaluation of Deep Convolutional Neural Network Achitecture for Emotion Recognition in the Wild 67
An user-centered approach to design smart systems for people with dementia 65
A deep learning-based system to track and analyze customer behavior in retail store 64
A System to Support the Design and Management of Customer Experience Based on a Customer-Centered Approach 60
Designing in-car emotion-aware automation 40
Preliminary Validation of a Low-Cost Motion Analysis System Based on RGB Cameras to Support the Evaluation of Postural Risk Assessment 32
Design of XR Applications for Museums, Including Technology Maximising Visitors’ Experience 24
Nudges-Based Design Method for Adaptive HMI to Improve Driving Safety 23
A Test Management System to Support Remote Usability Assessment of Web Applications 22
A novel platform to enable the future human-centered factory 21
Emotional Valence from Facial Expression as an Experience Audit Tool: An Empirical Study in the Context of Opera Performance 19
Smart retrofitting for human factors: a face recognition-based system proposal 19
An Experimentation to Measure the Influence of Music on Emotions 13
The Effect of Immersive Audio Rendering on Listeners' Emotional State 11
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience 10
Totale 1.445
Categoria #
all - tutte 8.440
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 8.440


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/202078 0 0 2 2 8 0 9 4 12 8 12 21
2020/2021291 11 14 19 2 8 0 108 51 24 8 33 13
2021/2022160 2 39 8 13 5 6 4 21 15 4 19 24
2022/2023410 22 50 27 30 19 128 3 15 74 2 35 5
2023/2024382 44 12 31 40 48 112 15 38 3 11 6 22
2024/2025104 70 34 0 0 0 0 0 0 0 0 0 0
Totale 1.445