The use of virtual reality technologies in the field of cultural heritage can play a central role in enhancing visitors’ experience and accessibility of artifacts and artworks. However, the virtual museum (VM), other than being captivating, should be inclusive, ensuring equal participation and learning opportunities for all people, including those with disabilities. Accordingly, the integration of visual stimuli with tactile information by means of haptic technology can provide an innovative medium to experience VM contexts, enhancing the quality visitors experience, especially with reference to people with vision impairments or blindness, according to a universal design perspective. Though haptic devices could represent an asset for cultural heritage fruition and education, only a limited number of studies considered their application to enhance the VM visitors’ experience so far, while their suitability for people with vision impairments or blindness is far from being properly investigated. Therefore, this study aims at bridging this research gap, illustrating the methods and results of a co-design process of a VM application integrated with a haptic interface involving people with vision impairments or blindness. The developed application consists of a multi-modal system that integrates haptic feedback with audio and visual information, geared toward providing the most comprehensive and engaging experience possible for users with vision impairments or blindness. Results provide a first trajectory for the definition of design guidelines to develop accessible and usable VM applications for this target group based on an inclusive perspective, offering useful insights for further research and future works on this topic.

Co-designing a Virtual Museum Application with a Haptic Interface Involving People with Vision Impairments and Blindness / Marfoglia, A.; Santilli, T.; Generosi, A.; Mengoni, M.; Giaconi, C.; Ceccacci, S.. - In: THE INTERNATIONAL JOURNAL OF THE INCLUSIVE MUSEUM. - ISSN 1835-2014. - ELETTRONICO. - 18:2(2025), pp. 201-230. [10.18848/1835-2014/CGP/v18i02/201-230]

Co-designing a Virtual Museum Application with a Haptic Interface Involving People with Vision Impairments and Blindness

Santilli T.;Generosi A.;Mengoni M.;
2025-01-01

Abstract

The use of virtual reality technologies in the field of cultural heritage can play a central role in enhancing visitors’ experience and accessibility of artifacts and artworks. However, the virtual museum (VM), other than being captivating, should be inclusive, ensuring equal participation and learning opportunities for all people, including those with disabilities. Accordingly, the integration of visual stimuli with tactile information by means of haptic technology can provide an innovative medium to experience VM contexts, enhancing the quality visitors experience, especially with reference to people with vision impairments or blindness, according to a universal design perspective. Though haptic devices could represent an asset for cultural heritage fruition and education, only a limited number of studies considered their application to enhance the VM visitors’ experience so far, while their suitability for people with vision impairments or blindness is far from being properly investigated. Therefore, this study aims at bridging this research gap, illustrating the methods and results of a co-design process of a VM application integrated with a haptic interface involving people with vision impairments or blindness. The developed application consists of a multi-modal system that integrates haptic feedback with audio and visual information, geared toward providing the most comprehensive and engaging experience possible for users with vision impairments or blindness. Results provide a first trajectory for the definition of design guidelines to develop accessible and usable VM applications for this target group based on an inclusive perspective, offering useful insights for further research and future works on this topic.
2025
Accessibility; Cultural Heritage; Guidelines; Haptic Technology; Leisure; Virtual Reality Technologies; Visual Impairment; VM Applications
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11566/348692
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