CECCACCI, Silvia
 Distribuzione geografica
Continente #
NA - Nord America 4.609
EU - Europa 1.747
AS - Asia 1.679
SA - Sud America 332
AF - Africa 133
Continente sconosciuto - Info sul continente non disponibili 4
Totale 8.504
Nazione #
US - Stati Uniti d'America 4.482
SG - Singapore 524
VN - Vietnam 376
IT - Italia 371
RU - Federazione Russa 326
CN - Cina 324
BR - Brasile 229
UA - Ucraina 199
IE - Irlanda 159
SE - Svezia 153
HK - Hong Kong 150
DE - Germania 143
FR - Francia 125
GB - Regno Unito 93
CA - Canada 69
IN - India 65
CI - Costa d'Avorio 57
DK - Danimarca 53
TR - Turchia 52
MX - Messico 46
FI - Finlandia 44
KR - Corea 36
BD - Bangladesh 35
AR - Argentina 33
ZA - Sudafrica 22
NL - Olanda 21
CO - Colombia 20
IQ - Iraq 19
SC - Seychelles 18
ID - Indonesia 14
PL - Polonia 14
MA - Marocco 12
VE - Venezuela 12
JP - Giappone 11
BE - Belgio 10
PE - Perù 10
UZ - Uzbekistan 10
ES - Italia 9
PH - Filippine 9
AT - Austria 8
DZ - Algeria 8
PK - Pakistan 8
CL - Cile 7
EC - Ecuador 7
PY - Paraguay 7
EG - Egitto 5
JO - Giordania 5
LT - Lituania 5
AE - Emirati Arabi Uniti 4
BO - Bolivia 4
JM - Giamaica 4
SA - Arabia Saudita 4
TW - Taiwan 4
ET - Etiopia 3
EU - Europa 3
IL - Israele 3
MY - Malesia 3
NP - Nepal 3
PA - Panama 3
RS - Serbia 3
TN - Tunisia 3
UY - Uruguay 3
AZ - Azerbaigian 2
BN - Brunei Darussalam 2
CZ - Repubblica Ceca 2
HR - Croazia 2
KE - Kenya 2
KG - Kirghizistan 2
LK - Sri Lanka 2
OM - Oman 2
PS - Palestinian Territory 2
PT - Portogallo 2
SN - Senegal 2
SY - Repubblica araba siriana 2
AO - Angola 1
BH - Bahrain 1
BY - Bielorussia 1
CH - Svizzera 1
CR - Costa Rica 1
DO - Repubblica Dominicana 1
IR - Iran 1
KH - Cambogia 1
LB - Libano 1
LU - Lussemburgo 1
MK - Macedonia 1
NI - Nicaragua 1
NO - Norvegia 1
QA - Qatar 1
SV - El Salvador 1
TH - Thailandia 1
VC - Saint Vincent e Grenadine 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 8.504
Città #
Ashburn 772
Dallas 555
Chandler 349
Singapore 334
Jacksonville 231
Fairfield 224
San Jose 189
New York 163
Dublin 157
Hong Kong 148
Ho Chi Minh City 142
Des Moines 139
Boardman 126
Woodbridge 101
The Dalles 98
Wilmington 91
Beijing 90
Los Angeles 83
Seattle 82
Hanoi 81
Houston 77
Lauterbourg 66
Cambridge 61
Lawrence 59
Princeton 59
Moscow 58
Abidjan 57
Ann Arbor 55
Chicago 54
San Mateo 53
Ottawa 37
Orem 34
Ancona 31
Turin 30
Munich 26
Hefei 25
London 25
Guangzhou 24
Helsinki 24
San Diego 24
Washington 24
Pietrasanta 23
São Paulo 23
Da Nang 22
Marche 22
Denver 21
Haiphong 21
Chennai 19
Salt Lake City 18
Santa Clara 18
Centro 17
Mexico City 17
Amsterdam 16
Buffalo 15
Johannesburg 15
Council Bluffs 13
Frankfurt am Main 13
Manchester 13
Montreal 13
Warsaw 13
Bari 12
Columbus 12
Rome 12
Atlanta 11
Elk Grove Village 11
Belo Horizonte 10
Boston 10
Brussels 10
Milan 10
Tashkent 10
Tokyo 10
Tolentino 10
Brooklyn 9
Florence 9
Ankara 8
Cagliari 8
Mumbai 8
Phoenix 8
San Mauro Pascoli 8
Shanghai 8
Stockholm 8
Baghdad 7
Dulles 7
Lima 7
Miami 7
Poplar 7
Rio de Janeiro 7
Tampa 7
Wuhan 7
Hải Dương 6
Macerata 6
Querétaro 6
Toronto 6
Barquisimeto 5
Bevagna 5
Brasília 5
Buenos Aires 5
Cairo 5
Caserta 5
Dhaka 5
Totale 5.707
Nome #
The Role of Haptic Feedback and gamification in virtual museum systems 229
A toolkit for the automatic analysis of human behavior in HCI applications in the wild 196
A Cataloging Matrix-based Approach to Unify the Classification of Digital Games 194
Augmented Reality for assembly operation training: does immersion affect the recall performance? 191
A Multi-Criteria Analysis Method in Algorithm-Driven Design 171
Dynamic Projection for the Design of an Adaptive Museum Guide 169
Quality Assessment of Business-to-Business (B2B) Relationships between SMEs: A Qualitative Approach Based on the Relational Capability Conception 163
Emotional Valence from Facial Expression as an Experience Audit Tool: An Empirical Study in the Context of Opera Performance 162
A preliminary investigation towards the application of facial expression analysis to enable an emotion-aware car interface 162
Facial coding as a mean to enable continuous monitoring of student’s behavior in e-Learning 162
A low cost motion analysis system based on RGB cameras to support ergonomic risk assessment in real workspaces 158
Spatial Augmented Reality: An application for human work in smart manufacturing environment 157
An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions 154
An event based machine learning framework for predictive maintenance in industry 4.0 151
A method to identify VR-based set-up to foster elderly in design evaluation 144
Customer experience: A design approach and supporting platform 143
MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild 139
A methodology to introduce gesture-based interaction into existing consumer product 137
Method to design adaptable and adaptive user interfaces 137
The user-product ontology: A new approach to define an ontological model to manage product searching based on user needs 136
SOPHIA: An Event-Based IoT and Machine Learning Architecture for Predictive Maintenance in Industry 4.0 136
A deep learning-based system to track and analyze customer behavior in retail store 135
How older people who have never used touchscreen technology interact with a tablet 135
A Method To Design A Smart Home Interface 134
A digital cookbook for elderly people: Investigating interface concepts 132
An user-centered approach to design smart systems for people with dementia 132
A method for systematic usability evaluation of interactive product interfaces 131
A universal design method for adaptive smart home environment 130
An emotion recognition system for monitoring shopping experience 130
A new smart strategy for web searching of commercial products 129
A BBN-based Method to Manage Adaptive Behavior of a Smart User Interface 129
A Tool to Make Shopping Experience Responsive to the Customers’ Emotions 127
A systematic approach to support conceptual design of inclusive products 126
A multipath methodology to promote ergonomics, safety and efficiency in agile factories 125
Product Usability: is it a criterion to measure “Good UX” or a prerequisite? 124
A structured and user-friendly method to conduct an all-round evaluation of Smart Products 123
Emotion-aware ambient intelligence: Changing smart environment interaction paradigms through affective computing 123
A System to Support the Design and Management of Customer Experience Based on a Customer-Centered Approach 119
A new paradigm for the enjoyment and exploitation of cultural heritage based on spatial augmented reality: The case of the Ducal Palace of Urbino 116
Consumers vs Internet of Things: A Systematic Evaluation Process to Drive Users in the Smart World 113
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience 110
Introducing wearables in the kitchen: An assessment of user acceptance in younger and older adults 110
A Fuzzy Knowledge-Based System for Diagnosing Unpredictable Failures in CNC Machine Tools 110
A method to estimate the total VOC emission of furniture products 109
Design adaptable and adaptive user interfaces: A method to manage the information 108
How touch glove and expertise influence the basic touch gestures performances for people with Systemic Sclerosis 108
An adaptive smart system to foster disabled and elderly people in kitchen-related task 106
From customer experience to product design: Reasons to introduce a holistic design approach 106
An inclusive approach for home environment design 105
A novel platform to enable the future human-centered factory 105
Adaptive interface for smart home: A new design approach 104
Virtual Reality and Augmented Reality tools for designing new highly usable human-systems interfaces 103
Preliminary Validation of a Low-Cost Motion Analysis System Based on RGB Cameras to Support the Evaluation of Postural Risk Assessment 100
A Test Management System to Support Remote Usability Assessment of Web Applications 99
How to use Virtual and Augmented Reality techniques to design high usable human-machine interfaces 96
Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors’ Emotions 95
Designing smart home interfaces: Traditional vs virtual prototyping 94
Designing in-car emotion-aware automation 91
Smart Objects: an Evalutation of the Present State based on User Needs 88
Nudges-Based Design Method for Adaptive HMI to Improve Driving Safety 86
Study and development of methodologies and advance solutions to support design of smart and inclusive environment 85
Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study 82
Emotional Feedback in evaluation processes: Case studies in the University context 81
Evaluation strategies at University for students with Dyslexia: a pilot study supported by face emotion recognition 79
Designing usable interface for people with dementia 71
User centered approach for home environments designing 67
How to Create Engaging Experiences From Human Emotions 62
Validation of computer vision-based ergonomic risk assessment tools for real manufacturing environments 60
Smart Object for AAL: a Review 60
User Centred Method for inclusive design of home environment 58
Virtual vs. traditional learning in higher education: A systematic review of comparative studies 39
Emotion Analysis Platform to Investigate Student-Teacher Interaction 38
Co-design of immersive virtual learning environments: a pilot study involving people with intellectual disability and SLDs 34
Totale 8.653
Categoria #
all - tutte 38.496
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 38.496


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021193 0 0 0 0 0 0 0 0 0 55 99 39
2021/2022464 28 97 24 18 11 30 13 45 29 31 61 77
2022/20231.043 79 148 71 75 72 225 0 60 224 4 59 26
2023/2024696 103 14 52 80 90 209 9 40 1 33 8 57
2024/20251.217 152 94 40 19 59 83 66 45 235 91 190 143
2025/20263.682 372 404 292 387 459 279 603 383 268 235 0 0
Totale 8.653