CECCACCI, Silvia
 Distribuzione geografica
Continente #
NA - Nord America 3.972
EU - Europa 1.458
AS - Asia 1.080
SA - Sud America 188
AF - Africa 99
Continente sconosciuto - Info sul continente non disponibili 3
Totale 6.800
Nazione #
US - Stati Uniti d'America 3.873
SG - Singapore 441
IT - Italia 360
CN - Cina 286
UA - Ucraina 195
RU - Federazione Russa 173
IE - Irlanda 158
SE - Svezia 152
BR - Brasile 146
DE - Germania 134
HK - Hong Kong 133
GB - Regno Unito 77
CA - Canada 65
VN - Vietnam 61
CI - Costa d'Avorio 56
DK - Danimarca 53
FR - Francia 48
TR - Turchia 42
FI - Finlandia 40
KR - Corea 35
MX - Messico 30
IN - India 27
SC - Seychelles 18
AR - Argentina 15
NL - Olanda 14
BD - Bangladesh 12
PL - Polonia 12
MA - Marocco 11
ZA - Sudafrica 11
BE - Belgio 10
ES - Italia 9
JP - Giappone 9
AT - Austria 8
ID - Indonesia 7
PE - Perù 7
VE - Venezuela 7
IQ - Iraq 6
LT - Lituania 5
CL - Cile 3
EC - Ecuador 3
EG - Egitto 3
EU - Europa 3
IL - Israele 3
RS - Serbia 3
UZ - Uzbekistan 3
BO - Bolivia 2
CO - Colombia 2
HR - Croazia 2
JO - Giordania 2
KG - Kirghizistan 2
NP - Nepal 2
PT - Portogallo 2
PY - Paraguay 2
SA - Arabia Saudita 2
TW - Taiwan 2
AE - Emirati Arabi Uniti 1
BN - Brunei Darussalam 1
CH - Svizzera 1
DO - Repubblica Dominicana 1
LK - Sri Lanka 1
LU - Lussemburgo 1
MY - Malesia 1
NI - Nicaragua 1
NO - Norvegia 1
PA - Panama 1
SV - El Salvador 1
SY - Repubblica araba siriana 1
UY - Uruguay 1
Totale 6.800
Città #
Dallas 555
Ashburn 494
Chandler 349
Singapore 281
Jacksonville 231
Fairfield 224
New York 161
Dublin 156
Des Moines 139
Hong Kong 132
Boardman 126
Woodbridge 100
Wilmington 90
Beijing 89
Seattle 82
Houston 77
Los Angeles 74
Cambridge 61
Lawrence 59
Princeton 59
Abidjan 56
The Dalles 56
Ann Arbor 55
San Mateo 53
Chicago 52
Moscow 40
Ottawa 37
Turin 30
Ancona 29
Ho Chi Minh City 29
Munich 26
Hefei 25
San Diego 24
Washington 24
Guangzhou 23
Pietrasanta 23
Marche 22
London 21
Helsinki 20
Salt Lake City 18
São Paulo 18
Centro 17
Denver 17
Buffalo 15
Mexico City 14
Santa Clara 14
Hanoi 13
Bari 12
Columbus 12
Montreal 11
Warsaw 11
Brussels 10
Elk Grove Village 10
Tolentino 10
Amsterdam 9
Atlanta 9
Boston 9
Chennai 9
Florence 9
Johannesburg 9
Manchester 9
Milan 9
Orem 9
Rome 9
Brooklyn 8
Cagliari 8
Council Bluffs 8
Frankfurt am Main 8
San Mauro Pascoli 8
Shanghai 8
Tokyo 8
Dulles 7
Miami 7
Stockholm 7
Wuhan 7
Belo Horizonte 6
Macerata 6
Phoenix 6
Poplar 6
Tampa 6
Toronto 6
Ankara 5
Barquisimeto 5
Bevagna 5
Caserta 5
Fano 5
Kilburn 5
Pune 5
Querétaro 5
Recanati 5
San Colombano Al Lambro 5
San Francisco 5
Sterling 5
Turku 5
Appignano 4
Colli Del Tronto 4
Genoa 4
Lima 4
Limena 4
Rammenau 4
Totale 4.685
Nome #
The Role of Haptic Feedback and gamification in virtual museum systems 181
Augmented Reality for assembly operation training: does immersion affect the recall performance? 163
A toolkit for the automatic analysis of human behavior in HCI applications in the wild 163
A Cataloging Matrix-based Approach to Unify the Classification of Digital Games 161
A Multi-Criteria Analysis Method in Algorithm-Driven Design 154
Spatial Augmented Reality: An application for human work in smart manufacturing environment 138
Dynamic Projection for the Design of an Adaptive Museum Guide 137
Emotional Valence from Facial Expression as an Experience Audit Tool: An Empirical Study in the Context of Opera Performance 134
Facial coding as a mean to enable continuous monitoring of student’s behavior in e-Learning 134
A preliminary investigation towards the application of facial expression analysis to enable an emotion-aware car interface 133
An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions 130
Quality Assessment of Business-to-Business (B2B) Relationships between SMEs: A Qualitative Approach Based on the Relational Capability Conception 128
A low cost motion analysis system based on RGB cameras to support ergonomic risk assessment in real workspaces 127
An event based machine learning framework for predictive maintenance in industry 4.0 125
The user-product ontology: A new approach to define an ontological model to manage product searching based on user needs 119
How older people who have never used touchscreen technology interact with a tablet 119
A Method To Design A Smart Home Interface 116
SOPHIA: An Event-Based IoT and Machine Learning Architecture for Predictive Maintenance in Industry 4.0 116
Method to design adaptable and adaptive user interfaces 114
A Tool to Make Shopping Experience Responsive to the Customers’ Emotions 114
A method to identify VR-based set-up to foster elderly in design evaluation 113
A methodology to introduce gesture-based interaction into existing consumer product 111
MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild 111
Customer experience: A design approach and supporting platform 110
An emotion recognition system for monitoring shopping experience 110
A digital cookbook for elderly people: Investigating interface concepts 109
A new smart strategy for web searching of commercial products 108
A BBN-based Method to Manage Adaptive Behavior of a Smart User Interface 108
A method for systematic usability evaluation of interactive product interfaces 107
A deep learning-based system to track and analyze customer behavior in retail store 106
An user-centered approach to design smart systems for people with dementia 106
A universal design method for adaptive smart home environment 104
Product Usability: is it a criterion to measure “Good UX” or a prerequisite? 103
A systematic approach to support conceptual design of inclusive products 103
Emotion-aware ambient intelligence: Changing smart environment interaction paradigms through affective computing 103
A System to Support the Design and Management of Customer Experience Based on a Customer-Centered Approach 102
Introducing wearables in the kitchen: An assessment of user acceptance in younger and older adults 98
Consumers vs Internet of Things: A Systematic Evaluation Process to Drive Users in the Smart World 97
A structured and user-friendly method to conduct an all-round evaluation of Smart Products 97
An inclusive approach for home environment design 94
How touch glove and expertise influence the basic touch gestures performances for people with Systemic Sclerosis 94
A multipath methodology to promote ergonomics, safety and efficiency in agile factories 94
An adaptive smart system to foster disabled and elderly people in kitchen-related task 93
A method to estimate the total VOC emission of furniture products 93
A new paradigm for the enjoyment and exploitation of cultural heritage based on spatial augmented reality: The case of the Ducal Palace of Urbino 93
A Fuzzy Knowledge-Based System for Diagnosing Unpredictable Failures in CNC Machine Tools 87
Adaptive interface for smart home: A new design approach 85
Design adaptable and adaptive user interfaces: A method to manage the information 85
From customer experience to product design: Reasons to introduce a holistic design approach 78
Designing in-car emotion-aware automation 78
Designing smart home interfaces: Traditional vs virtual prototyping 75
How to use Virtual and Augmented Reality techniques to design high usable human-machine interfaces 74
Virtual Reality and Augmented Reality tools for designing new highly usable human-systems interfaces 74
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience 73
Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors’ Emotions 73
Study and development of methodologies and advance solutions to support design of smart and inclusive environment 72
Preliminary Validation of a Low-Cost Motion Analysis System Based on RGB Cameras to Support the Evaluation of Postural Risk Assessment 69
A novel platform to enable the future human-centered factory 69
Smart Objects: an Evalutation of the Present State based on User Needs 68
Designing usable interface for people with dementia 60
Emotional Feedback in evaluation processes: Case studies in the University context 60
Evaluation strategies at University for students with Dyslexia: a pilot study supported by face emotion recognition 58
Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study 56
A Test Management System to Support Remote Usability Assessment of Web Applications 55
Nudges-Based Design Method for Adaptive HMI to Improve Driving Safety 55
User centered approach for home environments designing 53
How to Create Engaging Experiences From Human Emotions 52
Smart Object for AAL: a Review 49
User Centred Method for inclusive design of home environment 40
Validation of computer vision-based ergonomic risk assessment tools for real manufacturing environments 36
Co-design of immersive virtual learning environments: a pilot study involving people with intellectual disability and SLDs 20
Virtual vs. traditional learning in higher education: A systematic review of comparative studies 13
Emotion Analysis Platform to Investigate Student-Teacher Interaction 9
Totale 6.949
Categoria #
all - tutte 35.323
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 35.323


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021569 0 0 0 0 0 33 176 87 80 55 99 39
2021/2022464 28 97 24 18 11 30 13 45 29 31 61 77
2022/20231.043 79 148 71 75 72 225 0 60 224 4 59 26
2023/2024696 103 14 52 80 90 209 9 40 1 33 8 57
2024/20251.217 152 94 40 19 59 83 66 45 235 91 190 143
2025/20261.978 372 404 292 387 459 64 0 0 0 0 0 0
Totale 6.949