CECCACCI, Silvia
 Distribuzione geografica
Continente #
NA - Nord America 4.973
EU - Europa 1.821
AS - Asia 1.702
SA - Sud America 335
Continente sconosciuto - Info sul continente non disponibili 156
AF - Africa 133
Totale 9.120
Nazione #
US - Stati Uniti d'America 4.838
SG - Singapore 530
IT - Italia 434
VN - Vietnam 378
CN - Cina 328
RU - Federazione Russa 326
BR - Brasile 231
UA - Ucraina 200
IE - Irlanda 159
HK - Hong Kong 154
SE - Svezia 154
DE - Germania 145
FR - Francia 126
GB - Regno Unito 93
CA - Canada 73
IN - India 65
CI - Costa d'Avorio 57
DK - Danimarca 53
TR - Turchia 52
MX - Messico 46
FI - Finlandia 44
KR - Corea 38
BD - Bangladesh 37
AR - Argentina 33
ZA - Sudafrica 22
NL - Olanda 21
CO - Colombia 20
IQ - Iraq 19
SC - Seychelles 18
ID - Indonesia 16
PL - Polonia 14
MA - Marocco 12
VE - Venezuela 12
ES - Italia 11
JP - Giappone 11
BE - Belgio 10
PE - Perù 10
UZ - Uzbekistan 10
PH - Filippine 9
AT - Austria 8
CL - Cile 8
DZ - Algeria 8
PK - Pakistan 8
EC - Ecuador 7
PY - Paraguay 7
LT - Lituania 6
CZ - Repubblica Ceca 5
EG - Egitto 5
JM - Giamaica 5
JO - Giordania 5
SA - Arabia Saudita 5
AE - Emirati Arabi Uniti 4
BO - Bolivia 4
TW - Taiwan 4
CR - Costa Rica 3
ET - Etiopia 3
EU - Europa 3
IL - Israele 3
MY - Malesia 3
NP - Nepal 3
PA - Panama 3
RS - Serbia 3
TN - Tunisia 3
UY - Uruguay 3
AZ - Azerbaigian 2
BN - Brunei Darussalam 2
HR - Croazia 2
KE - Kenya 2
KG - Kirghizistan 2
LK - Sri Lanka 2
OM - Oman 2
PS - Palestinian Territory 2
PT - Portogallo 2
SN - Senegal 2
SY - Repubblica araba siriana 2
AO - Angola 1
BH - Bahrain 1
BY - Bielorussia 1
CH - Svizzera 1
DO - Repubblica Dominicana 1
IR - Iran 1
KH - Cambogia 1
LB - Libano 1
LU - Lussemburgo 1
MK - Macedonia 1
NI - Nicaragua 1
NO - Norvegia 1
QA - Qatar 1
SV - El Salvador 1
TH - Thailandia 1
TT - Trinidad e Tobago 1
VC - Saint Vincent e Grenadine 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 8.968
Città #
Ashburn 822
Dallas 562
Chandler 349
Singapore 338
San Jose 255
Jacksonville 231
Fairfield 224
New York 167
Dublin 157
Hong Kong 152
Ho Chi Minh City 142
Des Moines 139
Council Bluffs 137
Boardman 126
Woodbridge 101
The Dalles 98
Beijing 91
Wilmington 91
Los Angeles 88
Seattle 84
Hanoi 81
Houston 78
Lauterbourg 66
Cambridge 61
Chicago 59
Lawrence 59
Princeton 59
Moscow 58
Abidjan 57
Ann Arbor 55
San Mateo 53
Ottawa 37
Orem 35
Ancona 34
Santa Clara 31
Turin 30
Munich 28
Washington 26
Hefei 25
London 25
Guangzhou 24
Helsinki 24
San Diego 24
Pietrasanta 23
São Paulo 23
Da Nang 22
Marche 22
Denver 21
Haiphong 21
Milan 20
Chennai 19
Salt Lake City 18
Centro 17
Mexico City 17
Amsterdam 16
Bari 16
Buffalo 16
Johannesburg 15
Montreal 14
Rome 14
Frankfurt am Main 13
Manchester 13
Phoenix 13
Warsaw 13
Columbus 12
Atlanta 11
Elk Grove Village 11
Belo Horizonte 10
Boston 10
Brooklyn 10
Brussels 10
Miami 10
Tashkent 10
Tokyo 10
Tolentino 10
Florence 9
Ankara 8
Cagliari 8
Miano 8
Mumbai 8
San Mauro Pascoli 8
Shanghai 8
Stockholm 8
Baghdad 7
Dulles 7
Lima 7
Poplar 7
Rio de Janeiro 7
Tampa 7
Toronto 7
Wuhan 7
Hải Dương 6
Macerata 6
Querétaro 6
San Francisco 6
Barquisimeto 5
Bevagna 5
Brasília 5
Buenos Aires 5
Cairo 5
Totale 6.033
Nome #
The Role of Haptic Feedback and gamification in virtual museum systems 240
A Cataloging Matrix-based Approach to Unify the Classification of Digital Games 207
A toolkit for the automatic analysis of human behavior in HCI applications in the wild 207
Augmented Reality for assembly operation training: does immersion affect the recall performance? 198
A Multi-Criteria Analysis Method in Algorithm-Driven Design 181
Dynamic Projection for the Design of an Adaptive Museum Guide 174
Emotional Valence from Facial Expression as an Experience Audit Tool: An Empirical Study in the Context of Opera Performance 169
Quality Assessment of Business-to-Business (B2B) Relationships between SMEs: A Qualitative Approach Based on the Relational Capability Conception 167
Facial coding as a mean to enable continuous monitoring of student’s behavior in e-Learning 167
A preliminary investigation towards the application of facial expression analysis to enable an emotion-aware car interface 166
A low cost motion analysis system based on RGB cameras to support ergonomic risk assessment in real workspaces 164
An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions 163
Spatial Augmented Reality: An application for human work in smart manufacturing environment 162
An event based machine learning framework for predictive maintenance in industry 4.0 162
A method to identify VR-based set-up to foster elderly in design evaluation 151
Customer experience: A design approach and supporting platform 149
SOPHIA: An Event-Based IoT and Machine Learning Architecture for Predictive Maintenance in Industry 4.0 147
The user-product ontology: A new approach to define an ontological model to manage product searching based on user needs 145
A deep learning-based system to track and analyze customer behavior in retail store 145
A methodology to introduce gesture-based interaction into existing consumer product 144
MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild 143
How older people who have never used touchscreen technology interact with a tablet 142
A Method To Design A Smart Home Interface 140
A digital cookbook for elderly people: Investigating interface concepts 139
Method to design adaptable and adaptive user interfaces 137
A method for systematic usability evaluation of interactive product interfaces 136
An emotion recognition system for monitoring shopping experience 135
A universal design method for adaptive smart home environment 134
An user-centered approach to design smart systems for people with dementia 134
A new smart strategy for web searching of commercial products 132
A Tool to Make Shopping Experience Responsive to the Customers’ Emotions 132
A systematic approach to support conceptual design of inclusive products 131
A BBN-based Method to Manage Adaptive Behavior of a Smart User Interface 130
A multipath methodology to promote ergonomics, safety and efficiency in agile factories 130
A structured and user-friendly method to conduct an all-round evaluation of Smart Products 129
A System to Support the Design and Management of Customer Experience Based on a Customer-Centered Approach 126
A new paradigm for the enjoyment and exploitation of cultural heritage based on spatial augmented reality: The case of the Ducal Palace of Urbino 126
Product Usability: is it a criterion to measure “Good UX” or a prerequisite? 125
Emotion-aware ambient intelligence: Changing smart environment interaction paradigms through affective computing 124
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience 120
Consumers vs Internet of Things: A Systematic Evaluation Process to Drive Users in the Smart World 118
Design adaptable and adaptive user interfaces: A method to manage the information 117
A method to estimate the total VOC emission of furniture products 116
Introducing wearables in the kitchen: An assessment of user acceptance in younger and older adults 115
How touch glove and expertise influence the basic touch gestures performances for people with Systemic Sclerosis 114
A Fuzzy Knowledge-Based System for Diagnosing Unpredictable Failures in CNC Machine Tools 114
An adaptive smart system to foster disabled and elderly people in kitchen-related task 113
An inclusive approach for home environment design 112
A novel platform to enable the future human-centered factory 110
Adaptive interface for smart home: A new design approach 109
Preliminary Validation of a Low-Cost Motion Analysis System Based on RGB Cameras to Support the Evaluation of Postural Risk Assessment 109
From customer experience to product design: Reasons to introduce a holistic design approach 107
A Test Management System to Support Remote Usability Assessment of Web Applications 106
Virtual Reality and Augmented Reality tools for designing new highly usable human-systems interfaces 105
Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors’ Emotions 101
How to use Virtual and Augmented Reality techniques to design high usable human-machine interfaces 100
Designing in-car emotion-aware automation 97
Nudges-Based Design Method for Adaptive HMI to Improve Driving Safety 96
Designing smart home interfaces: Traditional vs virtual prototyping 95
Smart Objects: an Evalutation of the Present State based on User Needs 91
Study and development of methodologies and advance solutions to support design of smart and inclusive environment 91
Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study 88
Emotional Feedback in evaluation processes: Case studies in the University context 87
Evaluation strategies at University for students with Dyslexia: a pilot study supported by face emotion recognition 81
Designing usable interface for people with dementia 73
Validation of computer vision-based ergonomic risk assessment tools for real manufacturing environments 72
User centered approach for home environments designing 71
How to Create Engaging Experiences From Human Emotions 64
Smart Object for AAL: a Review 63
User Centred Method for inclusive design of home environment 60
Emotion Analysis Platform to Investigate Student-Teacher Interaction 49
Co-design of immersive virtual learning environments: a pilot study involving people with intellectual disability and SLDs 45
Virtual vs. traditional learning in higher education: A systematic review of comparative studies 45
Comparing Virtual and Augmented Reality Applications for Museums: User Immersion and Learning Performance 33
Totale 9.120
Categoria #
all - tutte 42.518
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 42.518


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022436 0 97 24 18 11 30 13 45 29 31 61 77
2022/20231.043 79 148 71 75 72 225 0 60 224 4 59 26
2023/2024696 103 14 52 80 90 209 9 40 1 33 8 57
2024/20251.217 152 94 40 19 59 83 66 45 235 91 190 143
2025/20263.922 372 404 292 387 459 279 603 383 268 269 84 122
2026/2027227 130 97 0 0 0 0 0 0 0 0 0 0
Totale 9.120