CECCACCI, Silvia
 Distribuzione geografica
Continente #
NA - Nord America 4.768
EU - Europa 1.799
AS - Asia 1.686
SA - Sud America 333
AF - Africa 133
Continente sconosciuto - Info sul continente non disponibili 4
Totale 8.723
Nazione #
US - Stati Uniti d'America 4.639
SG - Singapore 527
IT - Italia 419
VN - Vietnam 376
CN - Cina 326
RU - Federazione Russa 326
BR - Brasile 230
UA - Ucraina 199
IE - Irlanda 159
SE - Svezia 153
HK - Hong Kong 151
DE - Germania 143
FR - Francia 126
GB - Regno Unito 93
CA - Canada 71
IN - India 65
CI - Costa d'Avorio 57
DK - Danimarca 53
TR - Turchia 52
MX - Messico 46
FI - Finlandia 44
BD - Bangladesh 36
KR - Corea 36
AR - Argentina 33
ZA - Sudafrica 22
NL - Olanda 21
CO - Colombia 20
IQ - Iraq 19
SC - Seychelles 18
ID - Indonesia 14
PL - Polonia 14
MA - Marocco 12
VE - Venezuela 12
ES - Italia 11
JP - Giappone 11
BE - Belgio 10
PE - Perù 10
UZ - Uzbekistan 10
PH - Filippine 9
AT - Austria 8
DZ - Algeria 8
PK - Pakistan 8
CL - Cile 7
EC - Ecuador 7
PY - Paraguay 7
LT - Lituania 6
EG - Egitto 5
JO - Giordania 5
AE - Emirati Arabi Uniti 4
BO - Bolivia 4
JM - Giamaica 4
SA - Arabia Saudita 4
TW - Taiwan 4
ET - Etiopia 3
EU - Europa 3
IL - Israele 3
MY - Malesia 3
NP - Nepal 3
PA - Panama 3
RS - Serbia 3
TN - Tunisia 3
UY - Uruguay 3
AZ - Azerbaigian 2
BN - Brunei Darussalam 2
CZ - Repubblica Ceca 2
HR - Croazia 2
KE - Kenya 2
KG - Kirghizistan 2
LK - Sri Lanka 2
OM - Oman 2
PS - Palestinian Territory 2
PT - Portogallo 2
SN - Senegal 2
SY - Repubblica araba siriana 2
AO - Angola 1
BH - Bahrain 1
BY - Bielorussia 1
CH - Svizzera 1
CR - Costa Rica 1
DO - Repubblica Dominicana 1
IR - Iran 1
KH - Cambogia 1
LB - Libano 1
LU - Lussemburgo 1
MK - Macedonia 1
NI - Nicaragua 1
NO - Norvegia 1
QA - Qatar 1
SV - El Salvador 1
TH - Thailandia 1
VC - Saint Vincent e Grenadine 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 8.723
Città #
Ashburn 812
Dallas 558
Chandler 349
Singapore 335
San Jose 254
Jacksonville 231
Fairfield 224
New York 165
Dublin 157
Hong Kong 149
Ho Chi Minh City 142
Des Moines 139
Boardman 126
Woodbridge 101
The Dalles 98
Beijing 91
Wilmington 91
Los Angeles 86
Seattle 82
Hanoi 81
Houston 78
Lauterbourg 66
Cambridge 61
Lawrence 59
Princeton 59
Moscow 58
Abidjan 57
Ann Arbor 55
Chicago 54
San Mateo 53
Ottawa 37
Orem 35
Ancona 32
Turin 30
Munich 26
Washington 26
Hefei 25
London 25
Guangzhou 24
Helsinki 24
San Diego 24
Pietrasanta 23
São Paulo 23
Da Nang 22
Marche 22
Denver 21
Haiphong 21
Milan 20
Santa Clara 20
Chennai 19
Salt Lake City 18
Centro 17
Mexico City 17
Amsterdam 16
Buffalo 16
Bari 15
Johannesburg 15
Montreal 14
Council Bluffs 13
Frankfurt am Main 13
Manchester 13
Rome 13
Warsaw 13
Columbus 12
Atlanta 11
Elk Grove Village 11
Belo Horizonte 10
Boston 10
Brussels 10
Phoenix 10
Tashkent 10
Tokyo 10
Tolentino 10
Brooklyn 9
Florence 9
Ankara 8
Cagliari 8
Miami 8
Miano 8
Mumbai 8
San Mauro Pascoli 8
Shanghai 8
Stockholm 8
Baghdad 7
Dulles 7
Lima 7
Poplar 7
Rio de Janeiro 7
Tampa 7
Toronto 7
Wuhan 7
Hải Dương 6
Macerata 6
Querétaro 6
San Francisco 6
Barquisimeto 5
Bevagna 5
Brasília 5
Buenos Aires 5
Cairo 5
Totale 5.854
Nome #
The Role of Haptic Feedback and gamification in virtual museum systems 233
A toolkit for the automatic analysis of human behavior in HCI applications in the wild 200
A Cataloging Matrix-based Approach to Unify the Classification of Digital Games 196
Augmented Reality for assembly operation training: does immersion affect the recall performance? 191
A Multi-Criteria Analysis Method in Algorithm-Driven Design 176
Dynamic Projection for the Design of an Adaptive Museum Guide 173
Facial coding as a mean to enable continuous monitoring of student’s behavior in e-Learning 166
Emotional Valence from Facial Expression as an Experience Audit Tool: An Empirical Study in the Context of Opera Performance 165
Quality Assessment of Business-to-Business (B2B) Relationships between SMEs: A Qualitative Approach Based on the Relational Capability Conception 163
A preliminary investigation towards the application of facial expression analysis to enable an emotion-aware car interface 163
A low cost motion analysis system based on RGB cameras to support ergonomic risk assessment in real workspaces 163
Spatial Augmented Reality: An application for human work in smart manufacturing environment 159
An event based machine learning framework for predictive maintenance in industry 4.0 158
An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions 157
Customer experience: A design approach and supporting platform 148
A method to identify VR-based set-up to foster elderly in design evaluation 146
SOPHIA: An Event-Based IoT and Machine Learning Architecture for Predictive Maintenance in Industry 4.0 143
MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild 142
How older people who have never used touchscreen technology interact with a tablet 141
The user-product ontology: A new approach to define an ontological model to manage product searching based on user needs 140
A deep learning-based system to track and analyze customer behavior in retail store 140
A Method To Design A Smart Home Interface 139
A methodology to introduce gesture-based interaction into existing consumer product 139
A digital cookbook for elderly people: Investigating interface concepts 138
Method to design adaptable and adaptive user interfaces 137
A universal design method for adaptive smart home environment 133
An user-centered approach to design smart systems for people with dementia 133
A method for systematic usability evaluation of interactive product interfaces 133
An emotion recognition system for monitoring shopping experience 133
A new smart strategy for web searching of commercial products 132
A Tool to Make Shopping Experience Responsive to the Customers’ Emotions 131
A BBN-based Method to Manage Adaptive Behavior of a Smart User Interface 130
A multipath methodology to promote ergonomics, safety and efficiency in agile factories 130
A systematic approach to support conceptual design of inclusive products 129
A structured and user-friendly method to conduct an all-round evaluation of Smart Products 128
Product Usability: is it a criterion to measure “Good UX” or a prerequisite? 124
A new paradigm for the enjoyment and exploitation of cultural heritage based on spatial augmented reality: The case of the Ducal Palace of Urbino 124
Emotion-aware ambient intelligence: Changing smart environment interaction paradigms through affective computing 123
A System to Support the Design and Management of Customer Experience Based on a Customer-Centered Approach 123
Consumers vs Internet of Things: A Systematic Evaluation Process to Drive Users in the Smart World 116
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience 114
A Fuzzy Knowledge-Based System for Diagnosing Unpredictable Failures in CNC Machine Tools 114
Design adaptable and adaptive user interfaces: A method to manage the information 113
Introducing wearables in the kitchen: An assessment of user acceptance in younger and older adults 113
A method to estimate the total VOC emission of furniture products 112
An adaptive smart system to foster disabled and elderly people in kitchen-related task 110
How touch glove and expertise influence the basic touch gestures performances for people with Systemic Sclerosis 110
An inclusive approach for home environment design 108
Adaptive interface for smart home: A new design approach 108
A novel platform to enable the future human-centered factory 108
From customer experience to product design: Reasons to introduce a holistic design approach 106
Virtual Reality and Augmented Reality tools for designing new highly usable human-systems interfaces 104
Preliminary Validation of a Low-Cost Motion Analysis System Based on RGB Cameras to Support the Evaluation of Postural Risk Assessment 104
A Test Management System to Support Remote Usability Assessment of Web Applications 102
How to use Virtual and Augmented Reality techniques to design high usable human-machine interfaces 99
Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors’ Emotions 98
Designing smart home interfaces: Traditional vs virtual prototyping 95
Designing in-car emotion-aware automation 95
Smart Objects: an Evalutation of the Present State based on User Needs 91
Nudges-Based Design Method for Adaptive HMI to Improve Driving Safety 89
Study and development of methodologies and advance solutions to support design of smart and inclusive environment 86
Emotional Feedback in evaluation processes: Case studies in the University context 85
Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study 83
Evaluation strategies at University for students with Dyslexia: a pilot study supported by face emotion recognition 80
Designing usable interface for people with dementia 73
User centered approach for home environments designing 70
How to Create Engaging Experiences From Human Emotions 63
Validation of computer vision-based ergonomic risk assessment tools for real manufacturing environments 62
Smart Object for AAL: a Review 62
User Centred Method for inclusive design of home environment 59
Virtual vs. traditional learning in higher education: A systematic review of comparative studies 41
Emotion Analysis Platform to Investigate Student-Teacher Interaction 40
Co-design of immersive virtual learning environments: a pilot study involving people with intellectual disability and SLDs 37
Totale 8.872
Categoria #
all - tutte 40.776
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 40.776


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202139 0 0 0 0 0 0 0 0 0 0 0 39
2021/2022464 28 97 24 18 11 30 13 45 29 31 61 77
2022/20231.043 79 148 71 75 72 225 0 60 224 4 59 26
2023/2024696 103 14 52 80 90 209 9 40 1 33 8 57
2024/20251.217 152 94 40 19 59 83 66 45 235 91 190 143
2025/20263.901 372 404 292 387 459 279 603 383 268 269 84 101
Totale 8.872