MENGONI, Maura
 Distribuzione geografica
Continente #
NA - Nord America 5.993
EU - Europa 3.023
AS - Asia 621
Continente sconosciuto - Info sul continente non disponibili 7
SA - Sud America 5
AF - Africa 4
OC - Oceania 2
Totale 9.655
Nazione #
US - Stati Uniti d'America 5.929
UA - Ucraina 726
IT - Italia 605
IE - Irlanda 431
SE - Svezia 362
DE - Germania 337
DK - Danimarca 260
TR - Turchia 237
SG - Singapore 153
FI - Finlandia 152
KR - Corea 139
GB - Regno Unito 97
CA - Canada 63
CN - Cina 43
IN - India 21
BE - Belgio 14
FR - Francia 8
EU - Europa 7
AT - Austria 6
ES - Italia 6
NL - Olanda 6
HK - Hong Kong 5
PH - Filippine 5
ID - Indonesia 4
BD - Bangladesh 3
BR - Brasile 3
IR - Iran 3
GR - Grecia 2
HR - Croazia 2
NO - Norvegia 2
PE - Perù 2
PL - Polonia 2
PT - Portogallo 2
RU - Federazione Russa 2
TH - Thailandia 2
TW - Taiwan 2
AU - Australia 1
CI - Costa d'Avorio 1
CZ - Repubblica Ceca 1
JP - Giappone 1
KE - Kenya 1
MX - Messico 1
MY - Malesia 1
NZ - Nuova Zelanda 1
QA - Qatar 1
TN - Tunisia 1
VN - Vietnam 1
ZA - Sudafrica 1
Totale 9.655
Città #
Chandler 850
Jacksonville 775
Fairfield 535
Dublin 430
Ashburn 409
Des Moines 272
Wilmington 255
Woodbridge 236
Boardman 219
New York 211
Seattle 195
Houston 181
Lawrence 170
Princeton 170
San Mateo 163
Cambridge 161
Ann Arbor 158
Centro 70
San Diego 68
Marche 62
Ottawa 55
Turin 54
Washington 44
Beijing 39
Pietrasanta 34
London 21
Helsinki 19
Cagliari 18
Macerata 18
Redmond 17
Norwalk 16
Brussels 14
Pune 14
Rome 12
Ancona 11
Bari 10
Breitenfelde 9
Izmir 9
San Mauro Pascoli 9
Tolentino 9
Kilburn 8
Milan 8
Appignano 7
Germantown 7
New Bedfont 7
Cava De' Tirreni 6
Pavia 6
San Giorgio A Cremano 6
Acton 5
Caserta 5
Central 5
Chiswick 5
Citta Sant'angelo 5
Civitanova Marche 5
Fano 5
Florence 5
Osimo 5
San Colombano Al Lambro 5
Senigallia 5
Teramo 5
Colli Del Tronto 4
Limena 4
Mountain View 4
Pergola 4
Pesaro 4
Prescot 4
Recanati 4
Toronto 4
Valenzuela 4
Ascoli Piceno 3
Bandung 3
Cattolica 3
Dallas 3
Falerone 3
Inzago 3
Linköping 3
Marino 3
Piacenza 3
Ripe 3
Tappahannock 3
Tonbridge 3
Torre Annunziata 3
Amsterdam 2
Andover 2
Berlin 2
Bertinoro 2
Cachan 2
Castelfidardo 2
Chieti 2
Coimbra 2
Dhaka 2
Fremont 2
Goiânia 2
Gostar 2
Hounslow 2
Jesi 2
Jodhpur 2
Lima 2
Matelica 2
Montemarciano 2
Totale 6.248
Nome #
Digit(al)isation in Museums: Civitas Project – AR, VR, Multisensorial and Multiuser Experiences at the Urbino’s Ducal Palace 143
A toolkit for the automatic analysis of human behavior in HCI applications in the wild 123
SFM TECHNIQUE AND FOCUS STACKING FOR DIGITAL DOCUMENTATION OF ARCHAEOLOGICAL ARTIFACTS 110
X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies 108
A knowledge-based workflow to dynamically manage human interaction in extended enterprise 106
Spatial Augmented Reality: An application for human work in smart manufacturing environment 97
Dynamic Projection for the Design of an Adaptive Museum Guide 94
The Role of Haptic Feedback and gamification in virtual museum systems 89
How to address virtual teamwork in SMEs by an innovative co-design platform 89
SOPHIA: An Event-Based IoT and Machine Learning Architecture for Predictive Maintenance in Industry 4.0 88
Method for evaluating VR-based tools for collaborative design 86
Reverse Engineering and restyling of aesthetic products based on sketches interpretation 85
Study and implementation of a multimodal system to support virtual prototyping 85
A preliminary investigation towards the application of facial expression analysis to enable an emotion-aware car interface 84
Facial coding as a mean to enable continuous monitoring of student’s behavior in e-Learning 84
A structured agile design approach to support customisation in wellness product development 82
An adaptable AR user interface to face the challenge of ageing workers in manufacturing 81
Smart, Eco-Sustainable and Human-Centered Product Development Processes: 21st Century Manufacturing Industries 79
An approach to foster eco-design in “traditional” companies without eco-knowledge 77
On Driver Behavior Recognition for Increased Safety: A Roadmap 77
A gesture-based application for aspiring orchestra conductors 76
A software system for “Design for X” impact evaluations in redesign Processes 75
An approach to assessing Virtual Environments for synchronous and remote collaborative design 75
Quality Assessment of Business-to-Business (B2B) Relationships between SMEs: A Qualitative Approach Based on the Relational Capability Conception 74
Automation of 3D View Acquisition for Geometric Tolerances Verification 73
A Cost-Benefit evaluation for Remanufacturing in the field of Household Appliances 73
A Method To Design A Smart Home Interface 73
How to enhance customer experience in retail: Investigations through a case study 73
A Tool to Make Shopping Experience Responsive to the Customers’ Emotions 73
A Scalable “design for Costing” Platform: A Practical Case in Ball Valves Industry 72
A dynamic workflow management system to support cooperation in the extended enterprise 71
A method to identify VR-based set-up to foster elderly in design evaluation 71
Interacting with Virtual Prototypes Coherently with Design Intent 71
Metrics-based approach for VR technology evaluation in styling product design 70
The role of business relationships in new product development. The case of Antrox-Nel Design 70
Customer experience: A design approach and supporting platform 70
Ideation as creation of meaning 69
Design of a tactile display to support materials perception in virtual environments 69
A tactile simulation approach to enhance virtual prototypes interaction 69
Product Usability: is it a criterion to measure “Good UX” or a prerequisite? 69
CAD tools for designing shoe lasts for people with diabetes 68
How to use virtual prototyping to design product-service systems 68
An interactive virtual user interface for integrating blind persons in home environments 68
A methodology to introduce gesture-based interaction into existing consumer product 68
Toward an integrated platform to support contract furniture industry 68
An emotion recognition system for monitoring shopping experience 68
An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions 67
Benchmarking of Virtual Reality performance in mechanics education 65
Platform to support dynamic collaborative design processes into virtual enterprises 65
Multi-modal interaction system to tactile perception 64
Modular Product Configuration: an automatic tool for eliciting design knowledge from parametric CAD models 64
Usability Assessment to Address Interaction Design 63
An inclusive approach for home environment design 63
A haptic knob as an innovative user interface for visually-impaired 63
Emotion-aware ambient intelligence: Changing smart environment interaction paradigms through affective computing 63
A low cost motion analysis system based on RGB cameras to support ergonomic risk assessment in real workspaces 63
Off-line view planning for the inspection of mechanical parts 63
A novel knowledge-based approach to support virtual team work in collaborative design 62
A Web-enabled Configuration System for Interior Design 62
An user-centered approach to design smart systems for people with dementia 62
MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild 62
Evaluation of Deep Convolutional Neural Network Achitecture for Emotion Recognition in the Wild 62
3D Simulation system for GD&T ispection process planning and optimization 60
Virtual reality systems: a method to evaluate the applicability based on the design context 60
A benchmarking method to investigate co-design virtual environments for enhancing industrial collaboration 60
Products experience: how can Virtual Prototyping improve usability testing? 60
Reverse engineering of aesthetic products: use of hand-made sketches for the design intent formalization 59
A QFD-based method to support SMEs in benchmarking co-design tools 59
A Multipath Methodology to Link Ergonomics, Safety and Efficiency in Factories 59
A deep learning-based system to track and analyze customer behavior in retail store 59
An event based machine learning framework for predictive maintenance in industry 4.0 59
Evaluating the Impact of Virtual Reality on Mechanical Design Education 59
Shoes Customization Design Tools for the “Diabetic Foot” 58
Design of a novel human computer interface to support HCD application 58
A systematic approach to support conceptual design of inclusive products 58
Change Management, modularity and design for X: a design supporting tool based on an integrated approach 57
Definizione di un linguaggio per l’interpretazione del design intent 57
Virtual Environment Definition for product model usability evaluation 57
A System to Support the Design and Management of Customer Experience Based on a Customer-Centered Approach 57
Performing ergonomic analysis in virtual environments: a structured protocol to assess humans interaction 56
An explanatory Study to fill the Gap between co-design tools and industrial applications 56
Virtual Reality and Augmented Reality tools for designing new highly usable human-systems interfaces 56
Integration of Virtual Reality Technologies in Industrial Design Processes: a Structured Approach 55
Benchmarking of Virtual Reality performances in mechanics education, 55
An Approach to Support the Implementation of Product Configuration Tools 55
An early-stage tool to evaluate the product redesign impact 55
Computation of optimal acquisition viewpoints for the 3D optical inspection of mechanical components 55
A method to define a co-design platform to support cooperative work in SMEs 55
Improving the link between computer-assisted design and configuration tools for the design of mechanical products 55
Methods and tools dedicated to shoes customization for people with diabetes 54
Smart Objects: an Evalutation of the Present State based on User Needs 54
An integrated approach and IT platform to optimize electric motor engineering and design 54
Virtual vs Physical: an experimental study to improve shape perception 53
Multi-level representation for supporting the conceptual design phase of modular products 53
A method for the selection and evaluation of VR technologies combination in product development processes 52
A multimodal tactile interface for immersive virtual experience 52
A method for systematic usability evaluation of interactive product interfaces 52
Approach for Integrating Tolerance Control into Product Design Stage 51
How to use Virtual and Augmented Reality techniques to design high usable human-machine interfaces 51
Eco-design guidelines and Eco-knowledge integration in product development process 51
Totale 6.850
Categoria #
all - tutte 48.271
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 48.271


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/201955 0 0 0 0 0 0 0 0 0 13 13 29
2019/20201.049 33 5 152 5 158 4 161 8 155 35 81 252
2020/20212.356 110 241 309 22 260 88 388 177 237 134 284 106
2021/20221.250 53 383 20 39 12 50 73 80 80 75 152 233
2022/20232.497 215 260 195 189 208 461 8 165 591 9 130 66
2023/20241.333 263 47 99 210 249 345 42 60 7 11 0 0
Totale 9.883