The paper proposes a novel unified classification of digital games, i.e., video games and serious games, due to the recent interest of academia and industry for their use to achieve several educational purposes. The paper reviews existing cataloging systems and proposes a five-definition based matrix cataloging includ- ing a set of key digital game metadata, unifying existing knowledge and highlight- ing commonalities between cataloging systems. It offers a higher-level categoriza- tion of digital games that retain distinctions where necessary, thus unifying both categories of digital games. Such taxonomy enables the creation of a correlation matrix that will provide a theoretical basis necessary to specify guidelines for the concept design phase of digital games.

A Cataloging Matrix-based Approach to Unify the Classification of Digital Games / Cormio, L.; Agostinelli, T.; Ceccacci, S.; Villafan, J. Y.; Mengoni, M.. - 1:(2024), pp. 292-299. ( 3rd International Conference on Design Tools and Methods in Industrial Engineering, ADM 2023 Firenze 6-8 Settembre 2023) [10.1007/978-3-031-52075-4_33].

A Cataloging Matrix-based Approach to Unify the Classification of Digital Games

Cormio L.
Primo
;
Agostinelli T.;Ceccacci S.;Villafan J. Y.;Mengoni M.
Ultimo
2024-01-01

Abstract

The paper proposes a novel unified classification of digital games, i.e., video games and serious games, due to the recent interest of academia and industry for their use to achieve several educational purposes. The paper reviews existing cataloging systems and proposes a five-definition based matrix cataloging includ- ing a set of key digital game metadata, unifying existing knowledge and highlight- ing commonalities between cataloging systems. It offers a higher-level categoriza- tion of digital games that retain distinctions where necessary, thus unifying both categories of digital games. Such taxonomy enables the creation of a correlation matrix that will provide a theoretical basis necessary to specify guidelines for the concept design phase of digital games.
2024
9783031520747
9783031520754
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11566/346235
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