This study explores the integration of passive Brain-Computer Interfaces (BCIs) into robotic navigation to enhance obstacle detection utilizing human cognitive feedback. A multi-class classification approach was employed to identify four levels of navigation errors based on Error-related Potentials (ErrPs): no error, small, medium, and big errors. EEG signals were collected from 10 participants using a custom-designed interactive video game, and then the signals were classified using Support Vector Machines (SVM). The system achieved high classification accuracies across the error levels: 92.6% for no error, 92.8% for small error, 90.5% for medium error, and 89.6% for big error, with an average accuracy of 90.5% across all subjects. The results indicate that the proposed framework effectively captures graded cognitive responses to navigation errors, highlighting its potential for improving robot decision-making in complex or sensor-constrained environments.

Multi-Class Error-Related Potentials for Correcting Robot Navigation Mistakes: A Human-in-the-Loop Approach Using EEG Brain-Robot-Interfacing / Omer, K.; Ferracuti, F.; Freddi, Alessandro; Iarlori, S.; Monteriu', A.. - (2025), pp. 1131-1135. ( 4th IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2025 Ancona, Italy 2025) [10.1109/MetroXRAINE66377.2025.11340018].

Multi-Class Error-Related Potentials for Correcting Robot Navigation Mistakes: A Human-in-the-Loop Approach Using EEG Brain-Robot-Interfacing

Omer K.;Ferracuti F.;Freddi Alessandro;Iarlori S.;Monteriu' A.
2025-01-01

Abstract

This study explores the integration of passive Brain-Computer Interfaces (BCIs) into robotic navigation to enhance obstacle detection utilizing human cognitive feedback. A multi-class classification approach was employed to identify four levels of navigation errors based on Error-related Potentials (ErrPs): no error, small, medium, and big errors. EEG signals were collected from 10 participants using a custom-designed interactive video game, and then the signals were classified using Support Vector Machines (SVM). The system achieved high classification accuracies across the error levels: 92.6% for no error, 92.8% for small error, 90.5% for medium error, and 89.6% for big error, with an average accuracy of 90.5% across all subjects. The results indicate that the proposed framework effectively captures graded cognitive responses to navigation errors, highlighting its potential for improving robot decision-making in complex or sensor-constrained environments.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11566/357533
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