This study explores the integration of passive Brain-Computer Interfaces (BCIs) into robotic navigation to enhance obstacle detection utilizing human cognitive feedback. A multi-class classification approach was employed to identify four levels of navigation errors based on Error-related Potentials (ErrPs): no error, small, medium, and big errors. EEG signals were collected from 10 participants using a custom-designed interactive video game, and then the signals were classified using Support Vector Machines (SVM). The system achieved high classification accuracies across the error levels: 92.6% for no error, 92.8% for small error, 90.5% for medium error, and 89.6% for big error, with an average accuracy of 90.5% across all subjects. The results indicate that the proposed framework effectively captures graded cognitive responses to navigation errors, highlighting its potential for improving robot decision-making in complex or sensor-constrained environments.
Multi-Class Error-Related Potentials for Correcting Robot Navigation Mistakes: A Human-in-the-Loop Approach Using EEG Brain-Robot-Interfacing / Omer, K., Ferracuti, F., Freddi, A., Iarlori, S., Monteriu', A.. - (2025), pp. 1131-1135. (4th IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2025 Ancona, Italy 22 - 24 October 2025) [10.1109/MetroXRAINE66377.2025.11340018].
Multi-Class Error-Related Potentials for Correcting Robot Navigation Mistakes: A Human-in-the-Loop Approach Using EEG Brain-Robot-Interfacing
Omer K.;Ferracuti F.;Freddi Alessandro;Iarlori S.;Monteriu' A.
2025-01-01
Abstract
This study explores the integration of passive Brain-Computer Interfaces (BCIs) into robotic navigation to enhance obstacle detection utilizing human cognitive feedback. A multi-class classification approach was employed to identify four levels of navigation errors based on Error-related Potentials (ErrPs): no error, small, medium, and big errors. EEG signals were collected from 10 participants using a custom-designed interactive video game, and then the signals were classified using Support Vector Machines (SVM). The system achieved high classification accuracies across the error levels: 92.6% for no error, 92.8% for small error, 90.5% for medium error, and 89.6% for big error, with an average accuracy of 90.5% across all subjects. The results indicate that the proposed framework effectively captures graded cognitive responses to navigation errors, highlighting its potential for improving robot decision-making in complex or sensor-constrained environments.| File | Dimensione | Formato | |
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