The use of Virtual Reality (VR) to enhance research in the building sector is currently emerging, but validation studies are still limited. This work aims to provide a contribution in VR validation on comfort, productivity, and adaptive behaviour research in offices. 104 participants performed one test session in a real or a virtual room, three cognitive tasks and surveys (on immersivity, cybersickness, comfort, and intention of interaction). The validation process was addressed by evaluating the adequacy of VR in representing real-life scenarios and the benchmark of results. Findings confirmed the ecological validity of the model by an excellent sense of presence, graphical satisfaction, involvement, realism and low cybersickness levels. The absence of significant differences between the results on comfort, productivity, and behaviour, collected in the real and virtual settings, supported the criterion validity. Results highlighted the potentialities of applying VR to support a user-centred design and investigations on multi-domain comfort.

Immersive virtual vs real office environments: A validation study for productivity, comfort and behavioural research / Latini, A.; Di Giuseppe, E.; D'Orazio, M.. - In: BUILDING AND ENVIRONMENT. - ISSN 0360-1323. - 230:(2023), p. 109996. [10.1016/j.buildenv.2023.109996]

Immersive virtual vs real office environments: A validation study for productivity, comfort and behavioural research

Latini A.;Di Giuseppe E.
;
D'Orazio M.
2023-01-01

Abstract

The use of Virtual Reality (VR) to enhance research in the building sector is currently emerging, but validation studies are still limited. This work aims to provide a contribution in VR validation on comfort, productivity, and adaptive behaviour research in offices. 104 participants performed one test session in a real or a virtual room, three cognitive tasks and surveys (on immersivity, cybersickness, comfort, and intention of interaction). The validation process was addressed by evaluating the adequacy of VR in representing real-life scenarios and the benchmark of results. Findings confirmed the ecological validity of the model by an excellent sense of presence, graphical satisfaction, involvement, realism and low cybersickness levels. The absence of significant differences between the results on comfort, productivity, and behaviour, collected in the real and virtual settings, supported the criterion validity. Results highlighted the potentialities of applying VR to support a user-centred design and investigations on multi-domain comfort.
2023
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11566/311809
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