This paper describes the preliminary results of Railtoland, an European project funded by the Erasmus + KA 203 call. The aim of the project is to explore the social and educational value of the European railways landscape as a common heritage and as a catalyst for processes of consolidation of European identity, social cohesion and shaping of local cultures, also for the well-being of individuals. To achieve such result, Digital Technologies such as Augmented and Virtual reality will be extensively used, in order to understand if the landscape surrounding the railways can be valorised to the broader public. A mobile application, featured with multiple functions enables the user to discover the landscape and the cultural heritage at different scales of representation, exploiting 3D modeling optimisation and geo-location. We expect to reach the broader public, collecting useful insight about the potential of Digital Technologies for the promotion of landscape.

Uncovering the Potential of Digital Technologies to Promote Railways Landscape: Rail to Land Project / Quattrini, R.; Pierdicca, R.; Berrocal, A. B.; Zamorano, C.; Rocha, J.; Varajao, I.. - ELETTRONICO. - 12980:(2021), pp. 315-325. [10.1007/978-3-030-87595-4_23]

Uncovering the Potential of Digital Technologies to Promote Railways Landscape: Rail to Land Project

Quattrini R.;Pierdicca R.;
2021-01-01

Abstract

This paper describes the preliminary results of Railtoland, an European project funded by the Erasmus + KA 203 call. The aim of the project is to explore the social and educational value of the European railways landscape as a common heritage and as a catalyst for processes of consolidation of European identity, social cohesion and shaping of local cultures, also for the well-being of individuals. To achieve such result, Digital Technologies such as Augmented and Virtual reality will be extensively used, in order to understand if the landscape surrounding the railways can be valorised to the broader public. A mobile application, featured with multiple functions enables the user to discover the landscape and the cultural heritage at different scales of representation, exploiting 3D modeling optimisation and geo-location. We expect to reach the broader public, collecting useful insight about the potential of Digital Technologies for the promotion of landscape.
2021
Augmented Reality, Virtual Reality, and Computer Graphics
978-3-030-87595-4
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11566/299204
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