The study presents a project aimed at the knowledge and enhancement of minor historical centers, based on a scientific survey integrated system, developed with typical gamification procedures. The implemented methodology, experimented in the small and ancient historical center of the Municipality of Atina in Lower Lazio, exploits the potential of acquisition structure from motion. Basic elements of the system, developed by the research group, are the HeGo App, the user/player interface, and the "Totem/Target" (national patent object) strategically placed in fixed positions within the urban fabric, which will allow a restitution of the scientifically validated context. Therefore the expected direct involvement of tourists/users in the image acquisition process, with a view to gamification, proposes an innovative and user-friendly procedure in the articulated use of new information technologies, stimulating knowledge and enhancement of sites.

Survey and valorization of the historical centres gamification and structure from motion / Cigola, Michela; Della Corte, Teresa; Fontanella, Francesco; Gallozzi, Arturo; Gargaro, Silvia; Molinara, Mario; Quattrini, Ramona; Senatore, Luca J.; Maria Strollo, Rodolfo. - ELETTRONICO. - (2019). (Intervento presentato al convegno Small towns... from problem to resource. Sustainable Strategies for the Valorization of Building, Landscape and Cultural Heritage in Inland Areas tenutosi a Salerno nel 19-20/9/2019).

Survey and valorization of the historical centres gamification and structure from motion

Michela Cigola;Arturo Gallozzi
;
Ramona Quattrini;
2019-01-01

Abstract

The study presents a project aimed at the knowledge and enhancement of minor historical centers, based on a scientific survey integrated system, developed with typical gamification procedures. The implemented methodology, experimented in the small and ancient historical center of the Municipality of Atina in Lower Lazio, exploits the potential of acquisition structure from motion. Basic elements of the system, developed by the research group, are the HeGo App, the user/player interface, and the "Totem/Target" (national patent object) strategically placed in fixed positions within the urban fabric, which will allow a restitution of the scientifically validated context. Therefore the expected direct involvement of tourists/users in the image acquisition process, with a view to gamification, proposes an innovative and user-friendly procedure in the articulated use of new information technologies, stimulating knowledge and enhancement of sites.
2019
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11566/272226
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